i wonder if they add/remove turrets from the model depending on how many weapons you add to the design. Watching the trailer, i am curious how the ship designer will work with the 3d models, as it seems the ships do have turrets on the hulls. I am guessing it will be similar to the Endless Space or Endless Legends storylines where each race has their own story chain.Īnd it seems there will be events with choices too, i guess similar to all the event/story popups in Stellaris. It seems there will be more "story" in this game than in the first one: a main story and each race has their own story and info bits of the ancients. What other 4X game has these things (seriously, let me know, I want to play it)? I'm not suggesting Distant Worlds is perfect by any means, but it makes an effort to actually simulate interesting things, while practically the entire rest of the genre is more interested in being a fancy board game with pretty graphics.Ī trailer for one of the races, a bunch of info about the "story" of the game (nothing too new for people who know DW1), and a few neat screenshots. Distant Worlds, while obviously lacking the complexity of something like Aurora, has an actual logistics/supply system complete with fuel tankers, it has a distinction between FTL and sub-light travel and a distinction between military engines and commercial engines, freighters that actually, you know, deliver resources, space yachts that take tourists around, etc. If you're lucky, a given 4X game might try to innovate with one or two mechanics. Out of the maybe ~70 4X space games I've played, the overwhelming majority don't even attempt to stray far from the MoO2 mold, which is just boring as hell. Can I ask what other games you've played? I can think of Stellaris and Aurora 4X as being the only ones that have a galaxy that feels more "alive" and mechanics that have meaningful interactions with them (and Stellaris is questionable, though maybe I've just played so much of it by this point I can't help but see the flaws, and Aurora's entire fun is figuring out the systems while the core game is borderline unplayable).
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